
Wild Shape: Air Myrmidon
Action - BG3
Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells. You gain Attack (Myrmidon), Electrified Flail, Raging Vortex, Invisibility (Air Myrmidon) and Elemental Warp. This shape consumes 2 Wild Shape charges.
Wild Shape: Air Myrmidon

Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells. You gain Attack (Myrmidon), Electrified Flail, Raging Vortex, Invisibility (Air Myrmidon) and Elemental Warp. This shape consumes 2 Wild Shape charges.
Bonus Action
Wild Shape Charge
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Variants
Invisibility (Air Myrmidon)

Manipulate the currents of the air to make yourself undetectable.

Long Rest

Concentration
Action
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Raging Vortex
2~16
Damage

2d8

Bludgeoning

Spiral the wind into a choking maelstrom that inflicts 2-16 Bludgeoning damage per turn and Silences creatures.

10 turns

18m / 59ft
Action
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Electrified Flail
10~31
Damage


1d8+7

Bludgeoning
+2d8

Lightning

Clout a foe with your lightning-suffused flail and Stun them.

2 turns

1.5m / 5ft
Action
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Frequently Asked Questions
Which classes have the Wild Shape: Air Myrmidon action in Baldur's Gate 3?
Answer: The Circle of the Moon classes have the Wild Shape: Air Myrmidon action.