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Zephyr Break

Zephyr Break
Action - BG3

Summon a strong wind that deals Thunder damage and clears all clouds. Any creatures caught in the gale who fail a Strength Saving Throw will be pushed back 5 m and thrown Off Balance.
Zephyr Break
6~36 Damage
6d6
Thunder
Summon a strong wind that deals Thunder damage and clears all clouds. Any creatures caught in the gale who fail a Strength Saving Throw will be pushed back 5 m and thrown Off Balance.
On Save: Resist Effect
12m / 39ft
Strength Save
Action
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