
Zephyr Break
Action - BG3
Summon a strong wind that deals Thunder damage and clears all clouds. Any creatures caught in the gale who fail a Strength Saving Throw will be pushed back 5 m and thrown Off Balance.
Zephyr Break
6~36
Damage

6d6

Thunder

Summon a strong wind that deals Thunder damage and clears all clouds. Any creatures caught in the gale who fail a Strength Saving Throw will be pushed back 5 m and thrown Off Balance.
On Save: Resist Effect

12m / 39ft

Strength Save
Action
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