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Swarmkeeper
Subclass of Ranger - BG3
Passive Features
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Your swarms deal 1d6 additional damage to enemies marked by Hunter's Mark.
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You gain a swarm of bees that fight by your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Piercing damage, push the enemy away from you, or teleport you to a safer location.
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You gain a swarm of jellyfish that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Lightning damage, Shock your enemy, or teleport you to a safer location.
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You gain a swarm of moths that fight by your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Psychic damage, Blind your enemy, or teleport you to a safer location.
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Your swarm has grown stronger. The swarm's regular attack now deals 1d8 damage, its special attack has an additional feature, and teleporting with your swarm now also increases your Armour Class for the rest of the round.