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Glyph of Warding Detonation

Glyph of Warding Detonation
Spell - BG3

The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Any creatures within the area of effect that fail the Dexterity Save will be pushed back. The glyph will last until triggered, or until a Long Rest. Only one glyph can be active at a time.
Glyph of Warding Detonation
Level 3 Abjuration
The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Any creatures within the area of effect that fail the Dexterity Save will be pushed back. The glyph will last until triggered, or until a Long Rest. Only one glyph can be active at a time.
On Save: Resist Effect
9m / 30ft
Dexterity Save
Action
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Category Level 3 Abjuration
Available on Bard, Cleric, Wizard
Range 9m / 30ft
Save Type Dexterity Dexterity

Base Spell

Glyph of Warding
Level 3 Abjuration
Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger. The glyph will last until triggered, or until a Long Rest. Only one glyph can be active at a time.
On Save: Half damage
9m / 30ft
Dexterity Save
Action
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Frequently Asked Questions

Which classes have the Glyph of Warding Detonation spell in Baldur's Gate 3?

Answer: The Bard, Cleric and Wizard classes have the Glyph of Warding Detonation spell.