Bard
Class - BG3
Subclasses
Passive Features
-
Expertise is a passive feature that allows a character to double their Proficiency bonus on a Skill. When a character gains this feature, they may choose two skills they are proficient in and gain expertise in both of those skills.
-
You regain all of your Bardic Inspiration Charges after a Long or Short Rest.
-
Your vast experiences make you more likely to succeed in any undertaking. Add half of your Proficiency Bonus (rounded down) to Ability Checks that you are not Proficient in.
-
Your versatile knack for the arcane lets you learn magic from every discipline. Choose some additional spells to add to your repertoire.
-
The bonus gained from Bardic Inspiration increases to +1d8 and +1d10.
Spells
-
Guiding Bolt
-
Blade Ward
-
Bone Chill
-
Dancing Lights
-
Eyebite
-
Eldritch Blast
-
Fire Bolt
-
Otto's Irresistible Dance
-
Friends
-
Mage Hand
-
Minor Illusion
-
Ray of Frost
-
Light
-
Sacred Flame
-
True Strike
-
Vicious Mockery
-
Animal Friendship
-
Armour of Agathys
-
Bane
-
Bless
-
Charm Person
-
Colour Spray
-
Chromatic Orb
-
Command
-
Cure Wounds
-
Disguise Self
-
Dissonant Whispers
-
Entangle
-
Faerie Fire
-
False Life
-
Feather Fall
-
Healing Word
-
Hellish Rebuke
-
Heroism
-
Hex
-
Hunter's Mark
-
Ice Knife
-
Longstrider
-
Magic Missile
-
Sanctuary
-
Sleep
-
Speak with Animals
-
Tasha's Hideous Laughter
-
Thunderous Smite
-
Thunderwave
-
Arcane Lock
-
Blindness
-
Blur
-
Calm Emotions
-
Cloud of Daggers
-
Crown of Madness
-
Darkness
-
Darkvision
-
Detect Thoughts
-
Enhance Ability
-
Enthrall
-
Heat Metal
-
Hold Person
-
Invisibility
-
Knock
-
Lesser Restoration
-
Misty Step
-
Pass Without Trace
-
Phantasmal Force
-
Ray of Enfeeblement
-
Scorching Ray
-
See Invisibility
-
Shatter
-
Silence
-
Spike Growth
-
Spiritual Weapon
-
Web
-
Bestow Curse
-
Call Lightning
-
Counterspell
-
Crusader's Mantle
-
Daylight
-
Fear
-
Feign Death
-
Gaseous Form
-
Glyph of Warding
-
Glyph of Warding: Sleep
-
Glyph of Warding Detonation
-
Glyph of Warding: Thunder
-
Glyph of Warding: Lightning
-
Glyph of Warding: Fire
-
Glyph of Warding: Cold
-
Glyph of Warding: Acid
-
Haste
-
Hunger of Hadar
-
Contagion
-
Hypnotic Pattern
-
Mass Healing Word
-
Dominate Person
-
Lightning Bolt
-
Plant Growth
-
Greater Restoration
-
Hold Monster
-
Mass Cure Wounds
-
Planar Binding
-
Seeming
-
Wall of Stone
-
Remove Curse
-
Revivify
-
Sleet Storm
-
Slow
-
Speak with Dead
-
Spirit Guardians
-
Spirit Guardians: Radiant
-
Spirit Guardians: Necrotic
-
Stinking Cloud
-
Vampiric Touch
-
Warden of Vitality
-
Banishment
-
Blight
-
Confusion
-
Death Ward
-
Dimension Door
-
Freedom of Movement
-
Greater Invisibility
-
Guardian of Faith
-
Ice Storm
-
Polymorph
-
Wall of Fire
-
Chromatic Orb: Thunder
-
Chromatic Orb: Acid
-
Chromatic Orb: Cold
-
Chromatic Orb: Fire
-
Chromatic Orb: Lightning
-
Chromatic Orb: Poison
-
Command (Approach)
-
Command (Drop)
-
Command (Flee)
-
Command (Grovel)
-
Command (Halt)
-
Hex (Strength)
-
Hex (Dexterity)
-
Hex (Constitution)
-
Hex (Intelligence)
-
Hex (Wisdom)
-
Hex (Charisma)
-
Bear's Endurance
-
Bull's Strength
-
Cat's Grace
-
Eagle's Splendor
-
Fox's Cunning
-
Owl's Wisdom
-
Spiritual Weapon: Greataxe
-
Spiritual Weapon: Greatsword
-
Spiritual Weapon: Halberd
-
Spiritual Weapon: Maul
-
Spiritual Weapon: Spear
-
Spiritual Weapon: Trident
-
Bestow Curse: Dread
-
Bestow Curse: Additional Damage
-
Bestow Curse: Attack Disadvantage
-
Bestow Curse: Strength Disadvantage
-
Bestow Curse: Dexterity Disadvantage
-
Bestow Curse: Constitution Disadvantage
-
Bestow Curse: Intelligence Disadvantage
-
Bestow Curse: Wisdom Disadvantage
-
Bestow Curse: Charisma Disadvantage
-
Conjure Elemental: Air Elemental
-
Conjure Elemental
-
Conjure Elemental: Earth Elemental
-
Conjure Elemental: Fire Elemental
-
Conjure Elemental: Water Elemental
-
Conjure Elemental: Air Myrmidon
-
Conjure Elemental: Earth Myrmidon
-
Conjure Elemental: Fire Myrmidon
-
Conjure Elemental: Water Myrmidon
-
Dominate Beast