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Command

Command
Spell - BG3

Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom Save in order to resist the effects.
Command
Level 1 Enchantment
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom Save in order to resist the effects.
On Save: Resist Effect
18m / 59ft
Wisdom Save
Action
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Category Level 1 Enchantment
Available on Cleric, Paladin, Bard
Range 18m / 59ft
Save Type Wisdom Wisdom

Variants

Command (Approach)
Level 1 Enchantment
Command a creature to move toward you on its turn and do nothing else.
1 turn
On Save: Resist Effect
18m / 59ft
Wisdom Save
Action
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Command (Drop)
Level 1 Enchantment
Command a creature to drop their weapon on its turn and do nothing else.
1 turn
On Save: Resist Effect
18m / 59ft
Wisdom Save
Action
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Command (Flee)
Level 1 Enchantment
Command a creature to flee from you on its turn and do nothing else.
1 turn
On Save: Resist Effect
18m / 59ft
Wisdom Save
Action
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Command (Grovel)
Level 1 Enchantment
Command a creature to fall Prone on its turn and do nothing else.
1 turn
On Save: Resist Effect
18m / 59ft
Wisdom Save
Action
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Command (Halt)
Level 1 Enchantment
Command a creature to halt, preventing it from moving or taking any type of action.
1 turn
On Save: Resist Effect
18m / 59ft
Wisdom Save
Action
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Frequently Asked Questions

Which classes have the Command spell in Baldur's Gate 3?

Answer: The Cleric, Paladin, Bard and Fiend classes have the Command spell.