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Command

Command
Spell - BG3

Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom Save in order to resist the effects.
Command
Level 1 Enchantment
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom Save in order to resist the effects.
On Save: Resist Effect
18m / 59ft
Wisdom Save
Action
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Category Level 1 Enchantment
Available on Cleric, Paladin, Bard
Range 18m / 59ft
Save Type Wisdom Wisdom

Variants

Command (Approach)
Level 1 Enchantment
Command a creature to move toward you on its turn and do nothing else.
1 turn
On Save: Resist Effect
18m / 59ft
Wisdom Save
Action
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Command (Drop)
Level 1 Enchantment
Command a creature to drop their weapon on its turn and do nothing else.
1 turn
On Save: Resist Effect
18m / 59ft
Wisdom Save
Action
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Command (Flee)
Level 1 Enchantment
Command a creature to flee from you on its turn and do nothing else.
1 turn
On Save: Resist Effect
18m / 59ft
Wisdom Save
Action
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Command (Grovel)
Level 1 Enchantment
Command a creature to fall Prone on its turn and do nothing else.
1 turn
On Save: Resist Effect
18m / 59ft
Wisdom Save
Action
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Command (Halt)
Level 1 Enchantment
Command a creature to halt, preventing it from moving or taking any type of action.
1 turn
On Save: Resist Effect
18m / 59ft
Wisdom Save
Action
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Frequently Asked Questions

Which classes have the Command spell in Baldur's Gate 3?

Answer: The Cleric, Paladin, Bard, Fiend and Oath of the Crown classes have the Command spell.

At what level does Command unlock for the Oath of the Crown in Baldur's Gate 3?

Answer: Command unlocks at level 3 for the Oath of the Crown.