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Glyph of Warding
Spell - BG3
Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger.
The glyph will last until triggered, or until a Long Rest.
Only one glyph can be active at a time.
Glyph of Warding
Level 3 Abjuration
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Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger.
The glyph will last until triggered, or until a Long Rest.
Only one glyph can be active at a time.
On Save: Half damage
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9m / 30ft
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Dexterity Save
Action
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Category | Level 3 Abjuration |
Available on | Bard, Cleric, Wizard |
Range | 9m / 30ft |
Save Type |
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Variants
Glyph of Warding: Sleep
Level 3 Abjuration
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The glyph emits a soothing magic that puts everyone within range to Sleep when stepped on by an enemy. Any creatures within the area of effect that fail the Dexterity Save will be put to Sleep.
The glyph will last until triggered, or until a Long Rest.
Only one glyph can be active at a time.
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2 turns
On Save: Resist Effect
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9m / 30ft
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Dexterity Save
Action
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Glyph of Warding Detonation
Level 3 Abjuration
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The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Any creatures within the area of effect that fail the Dexterity Save will be pushed back.
The glyph will last until triggered, or until a Long Rest.
Only one glyph can be active at a time.
On Save: Resist Effect
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9m / 30ft
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Dexterity Save
Action
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Glyph of Warding: Thunder
Level 3 Abjuration
5~40
Damage
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5d8
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Thunder
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The glyph explodes, dealing Thunder damage to enemies in the vicinity. Creatures who pass the Dexterity Save still take half damage.
The glyph will last until triggered, or until a Long Rest.
Only one glyph can be active at a time.
On Save: Half damage
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9m / 30ft
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Dexterity Save
Action
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Glyph of Warding: Lightning
Level 3 Abjuration
5~40
Damage
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5d8
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Lightning
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The glyph explodes, dealing Lightning damage to enemies in the vicinity. Creatures who pass the Dexterity Save still take half damage.
The glyph will last until triggered, or until a Long Rest.
Only one glyph can be active at a time.
On Save: Half damage
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9m / 30ft
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Dexterity Save
Action
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Glyph of Warding: Fire
Level 3 Abjuration
5~40
Damage
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5d8
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Fire
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The glyph explodes, dealing Fire damage to enemies in the vicinity. Creatures who pass the Dexterity Save still take half damage.
The glyph will last until triggered, or until a Long Rest.
Only one glyph can be active at a time.
On Save: Half damage
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9m / 30ft
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Dexterity Save
Action
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Glyph of Warding: Cold
Level 3 Abjuration
5~40
Damage
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5d8
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Cold
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The glyph explodes, dealing Cold damage to enemies in the vicinity. Creatures who pass the Dexterity Save still take half damage.
The glyph will last until triggered, or until a Long Rest.
Only one glyph can be active at a time
On Save: Half damage
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9m / 30ft
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Dexterity Save
Action
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Glyph of Warding: Acid
Level 3 Abjuration
5~40
Damage
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5d8
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Acid
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The glyph explodes, dealing Acid damage to enemies in the vicinity. Creatures who pass the Dexterity Save still take half damage.
The glyph will last until triggered, or until a Long Rest.
Only one glyph can be active at a time.
On Save: Half damage
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9m / 30ft
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Dexterity Save
Action
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Frequently Asked Questions
Which classes have the Glyph of Warding spell in Baldur's Gate 3?
Answer: The Bard, Cleric and Wizard classes have the Glyph of Warding spell.