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Glyph of Warding

Glyph of Warding
Spell - BG3

Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger. The glyph will last until triggered, or until a Long Rest. Only one glyph can be active at a time.
Glyph of Warding
Level 3 Abjuration
Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger. The glyph will last until triggered, or until a Long Rest. Only one glyph can be active at a time.
On Save: Half damage
9m / 30ft
Dexterity Save
Action
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Category Level 3 Abjuration
Available on Bard, Cleric, Wizard
Range 9m / 30ft
Save Type Dexterity Dexterity

Variants

Glyph of Warding: Sleep
Level 3 Abjuration
The glyph emits a soothing magic that puts everyone within range to Sleep when stepped on by an enemy. Any creatures within the area of effect that fail the Dexterity Save will be put to Sleep. The glyph will last until triggered, or until a Long Rest. Only one glyph can be active at a time.
2 turns
On Save: Resist Effect
9m / 30ft
Dexterity Save
Action
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Glyph of Warding Detonation
Level 3 Abjuration
The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Any creatures within the area of effect that fail the Dexterity Save will be pushed back. The glyph will last until triggered, or until a Long Rest. Only one glyph can be active at a time.
On Save: Resist Effect
9m / 30ft
Dexterity Save
Action
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Glyph of Warding: Thunder
Level 3 Abjuration
5~40 Damage
5d8
Thunder
The glyph explodes, dealing Thunder damage to enemies in the vicinity. Creatures who pass the Dexterity Save still take half damage. The glyph will last until triggered, or until a Long Rest. Only one glyph can be active at a time.
On Save: Half damage
9m / 30ft
Dexterity Save
Action
bg3.gameslantern.com
Glyph of Warding: Lightning
Level 3 Abjuration
5~40 Damage
5d8
Lightning
The glyph explodes, dealing Lightning damage to enemies in the vicinity. Creatures who pass the Dexterity Save still take half damage. The glyph will last until triggered, or until a Long Rest. Only one glyph can be active at a time.
On Save: Half damage
9m / 30ft
Dexterity Save
Action
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Glyph of Warding: Fire
Level 3 Abjuration
5~40 Damage
5d8
Fire
The glyph explodes, dealing Fire damage to enemies in the vicinity. Creatures who pass the Dexterity Save still take half damage. The glyph will last until triggered, or until a Long Rest. Only one glyph can be active at a time.
On Save: Half damage
9m / 30ft
Dexterity Save
Action
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Glyph of Warding: Cold
Level 3 Abjuration
5~40 Damage
5d8
Cold
The glyph explodes, dealing Cold damage to enemies in the vicinity. Creatures who pass the Dexterity Save still take half damage. The glyph will last until triggered, or until a Long Rest. Only one glyph can be active at a time
On Save: Half damage
9m / 30ft
Dexterity Save
Action
bg3.gameslantern.com
Glyph of Warding: Acid
Level 3 Abjuration
5~40 Damage
5d8
Acid
The glyph explodes, dealing Acid damage to enemies in the vicinity. Creatures who pass the Dexterity Save still take half damage. The glyph will last until triggered, or until a Long Rest. Only one glyph can be active at a time.
On Save: Half damage
9m / 30ft
Dexterity Save
Action
bg3.gameslantern.com

Frequently Asked Questions

Which classes have the Glyph of Warding spell in Baldur's Gate 3?

Answer: The Bard, Cleric and Wizard classes have the Glyph of Warding spell.