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Wild Shape
Action - BG3
Magically assume the shape of a beast. While in animal shape, you can't talk or cast Spells.
You can take on the attributes your beast form - excluding your Intelligence, Wisdom, and Charisma scores.
When your beast form drops to 0 Hit Points, you revert to your normal form.
Wild Shape
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Magically assume the shape of a beast. While in animal shape, you can't talk or cast Spells.
You can take on the attributes your beast form - excluding your Intelligence, Wisdom, and Charisma scores.
When your beast form drops to 0 Hit Points, you revert to your normal form.
Bonus Action
Wild Shape Charge
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Variants
Wild Shape: Badger
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Take the shape of a giant Badger that can burrow into the ground. You gain Bite, Claws and Burrow.
Bonus Action
Wild Shape Charge
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Wild Shape: Bear
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Take the shape of a Bear with high Hit Points that can goad enemies into attacking it. You gain Claws and Goading Roar.
Bonus Action
Wild Shape Charge
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Wild Shape: Cat
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Take the shape of a ragdoll Cat that can avoid attention and meow to distract your enemies. You gain Claws and Meow.
Bonus Action
Wild Shape Charge
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Wild Shape: Spider
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Take the shape of of a giant Spider that can shoot webs to entangle enemies. You gain Venomous Bite, Web and Arachnid Jump.
You are immune to Enweb, the movement penalty from walking on Webs, and take no falling damage when jumping onto Webs.
Bonus Action
Wild Shape Charge
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Wild Shape: Wolf
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Take the shape of a Wolf that can leave enemies open to Critical Hits and increase allies' Movement Speed. You gain Bite, Inciting Howl and Exposing Bite.
Wolves' attacks roll with Advantage when one of their allies is within 3 metres of the target.
Action
Wild Shape Charge
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Wild Shape: Dire Raven
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Take the shape of of a Dire Raven that can fly and Blind enemies. You gain Beak Attack, Rend Vision and Fly (Dire Raven).
Bonus Action
Wild Shape Charge
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Wild Shape: Deep Rothé
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Take the shape of of a Deep Rothé that can charge and impale enemies, and illuminate surfaces. You gain Gore, Charge and Dancing Lights.
Bonus Action
Wild Shape Charge
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Wild Shape: Panther
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Take the shape of a Panther that can prowl around invisibly and pounce on unsuspecting enemies. You gain Bite (Panther), Prowl (Panther), Pounce (Panther) and Jugular Strike (Panther).
Bonus Action
Wild Shape Charge
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Wild Shape: Owlbear
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Take the shape of an Owlbear that can rupture the ground and become enraged. You gain Claws (Owlbear), Crushing Flight, Rupture and Enrage.
The Owlbear starts with 3 Rage Charges.
Bonus Action
Wild Shape Charge
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Wild Shape: Sabre-Toothed Tiger
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Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points. You gain Bite (Sabre-Toothed Tiger), Shred Armour, Jugular Strike (Sabre-Toothed Tiger), Enhanced Jump (Sabre-Toothed Tiger) and Animalistic Vitality.
Bonus Action
Wild Shape Charge
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Dismiss Wild Shape
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Revert to your normal form.
Bonus Action
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Lunar Mend
1~8
Healing
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1d8
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Healing
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Expend Spell Slots to regain Hit Points while wild shaped.
You regain 1d8 hit points per Spell Slot level.
Bonus Action
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Wild Shape: Dilophosaurus
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Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armour. You gain Bite (Dilophosaurus), Corrosive Spit and Pounce (Dilophosaurus).
Bonus Action
Wild Shape Charge
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Wild Shape: Air Myrmidon
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Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells. You gain Attack (Myrmidon), Electrified Flail, Raging Vortex, Invisibility (Air Myrmidon) and Elemental Warp. This shape consumes 2 Wild Shape charges.
Bonus Action
Wild Shape Charge
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Wild Shape: Earth Myrmidon
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Take the shape of an Earth Myrmidon who gains the ability to fly and to cast earth spells. You gain Attack (Myrmidon), Sludgy Sling, Burrow (Earth Myrmidon), Muck to Metal, Grounded Thunder Strike and Elemental Warp. This shape consumes 2 Wild Shape charges.
Bonus Action
Wild Shape Charge
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Wild Shape: Fire Myrmidon
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Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells. You gain Attack (Myrmidon), Scorching Strike, Myrmidon's Immolation, Cinderous Swipe and Elemental Warp. This shape consumes 2 Wild Shape charges.
Bonus Action
Wild Shape Charge
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Wild Shape: Water Myrmidon
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Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells. You gain Attack (Myrmidon), Explosive Icicle, Heimal Strike, Healing Vapours and Elemental Warp. This shape consumes 2 Wild Shape charges.
Bonus Action
Wild Shape Charge
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Frequently Asked Questions
Which classes have the Wild Shape action in Baldur's Gate 3?
Answer: The Druid classes have the Wild Shape action.
Which classes have the Wild Shape action in Baldur's Gate 3?
Answer: The Druid classes have the Wild Shape action.