Druid
Class - BG3
Subclasses
Passive Features
-
You can make 2 additional attacks after making an unarmed strike while in wildshape.
-
You can make an additional attack after making an unarmed strike while in wildshape.
Spells
-
Heal
-
Heroes' Feast
-
Sunbeam
-
Wall of Thorns
-
Wind Walk
-
Poison Spray
-
Produce Flame
-
Resistance
-
Guidance
-
Shillelagh
-
Thorn Whip
-
Animal Friendship
-
Charm Person
-
Create or Destroy Water
-
Cure Wounds
-
Enhance Leap
-
Entangle
-
Faerie Fire
-
Fog Cloud
-
Goodberry
-
Healing Word
-
Ice Knife
-
Longstrider
-
Speak with Animals
-
Thunderwave
-
Barkskin
-
Darkvision
-
Enhance Ability
-
Flame Blade
-
Flaming Sphere
-
Gust of Wind
-
Heat Metal
-
Hold Person
-
Lesser Restoration
-
Moonbeam
-
Pass Without Trace
-
Protection from Poison
-
Spike Growth
-
Call Lightning
-
Daylight
-
Feign Death
-
Conjure Elemental
-
Contagion
-
Plant Growth
-
Greater Restoration
-
Protection from Energy
-
Insect Plague
-
Protection from Energy: Acid
-
Mass Cure Wounds
-
Protection from Energy: Cold
-
Planar Binding
-
Protection from Energy: Fire
-
Protection from Energy: Lightning
-
Wall of Stone
-
Protection from Energy: Thunder
-
Sleet Storm
-
Blight
-
Confusion
-
Conjure Minor Elemental
-
Conjure Woodland Being
-
Freedom of Movement
-
Ice Storm
-
Polymorph
-
Stoneskin
-
Wall of Fire
-
Create Water
-
Destroy Water
-
Bear's Endurance
-
Bull's Strength
-
Cat's Grace
-
Eagle's Splendor
-
Fox's Cunning
-
Owl's Wisdom
-
Conjure Elemental: Air Elemental
-
Conjure Elemental: Earth Elemental
-
Conjure Elemental: Fire Elemental
-
Conjure Elemental: Water Elemental
-
Conjure Elemental: Air Myrmidon
-
Conjure Elemental: Earth Myrmidon
-
Conjure Elemental: Fire Myrmidon
-
Conjure Elemental: Water Myrmidon
-
Dominate Beast
-
Grasping Vine